

Footsteps are silent when players ADS, Crouch Walk, or have a Perk / Field Upgrade equipped which silences movement.Audio received a complete mixing and content overhaul to address community feedback from the Public Beta, including more audible footsteps, player and non-player weapons, and map environment content.We will continue to refine VFX, Lighting, and UI into launch and monitor player feedback surrounding the various topics of visibility.Lens flare reduced across all maps (we nerfed the sun).We've fixed cases of nametags appearing through Destruction.Various bugs have been fixed including a bug where certain optics would stop enemy and friendly HUD icons from displaying while ADS.Removed the droplets of water that get all up in your face when it rains.VFX Environment ambient placement for better sightlines.Completed a pass on muzzle flash placement/coverage when aiming down sights.Distortion effects were removed from muzzle flash and we reduced smoke emitted when firing a weapon.If you do a rolling jump and a creature's attack passes through you, the attack usually still connects.ĭodging, however, will usually cause the creature's attack to miss even if it appears to connect. I was a firm believer in the rolling jump, but it's the wrong way to handle it in this game. Against creatures it will strike them for decent damage and can crit/have sword effects go off. Against humans/nonhumans it will induce a light stagger effect and leave them open to an attack. I do strongly suggest finding some lower level goons and practicing Dodges and Counter attacks.Ĭounter attacking works against light attacks and all fisticuffs. Just wielding your sword doesn't allow you to dodge. And only after combat is detected/initiated. Regarding Dodge - yes, you can only dodge in combat. Wheel mouses usually have a middle click option which you may find convenient, conversely I would use a alphanumeric key on the keyboard - ctrl, shift, and alt are often reserved. That's how it makes it work to hold down shift (modify) and then left click.ġ or 2 items down from "left Shift" is strong attack. Do I possibly have to be in a fight for them to be active? Left shift is actually assigned to "modify attack type".

However when I tried practicing these moves pressing the dodge and roll keys did nothing. I watched a video where the player jumped and rolled out of the way of the griggin as it attacked,

Boeriemore: If I try to assign the LMB + left shift then only left shift is assigned in the key bindings.Īnother issue.
